![]() I see no point in scouts being so weak against the ground, given that they have no advantage over other aircraft at all. Good speed until later technologies would have been clearly superfluous for them, given the ability to recharge shields on a proxy battery, but at the same time, the zerg, for example, would simply throw plague at them. If I had access to patching, I would double the ground damage for the scouts, and compensate for the low speed with a greatly increased viewing radius, say, basic to 11 with an improvement to 13. That all makes scout as a troll weapon, which have same problems vs scourges, as carriers. And muta is much much better than wraiths, thanks to glaves AND zerg tendence to have more bases, more gas extractors. So in PvP we can use sudden scout army to hunt carriers down.īut comparing to other air units, for example wraiths will easy win them in fight (i say every time about dps/cost, hp / cost), have the speed, have stealth, and harass twice better. ![]() full 8x carrier costs as x2 scouts and having x2,5 durability, while havind air dps of 1 scout. But yes, 2 scouts are, as i remember, twice as affective than carriers in air-to-air. Corsair is scouting better, much more cost-effective in fights. Scout have bad speed, so he can’t kite scourges, run away from large enemy pack, while every mobile aviation IS better in everything: higher speed, cost-dps, sight.
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